Anticipation can be the anatomical preparation for the action, e.g., retracting a foot before kicking a ball. It can also be a device to attract the viewer's attention to the proper screen area and to prepare them for the action, e.g., raising the arms and staring at something before picking it up, or staring off-screen at something and then reacting to it before the action moves on-screen

A properly timed anticipation can enable the viewer to better understand a rapid action, e.g., preparing to run and then dashing off-screen.

Anticipation can also create the perception of weight or mass, e.g., a heavy person might put their arms on a chair before they rise, whereas a smaller person might just stand up. A comic effect can be done by not using anticipation after a series of gags that used anticipation. Almost all real action has major or minor anticipation such as a pitcher's wind-up or a golfers' back swing. Feature animation is often less broad than short animation unless a scene requires it to develop a characters personality.

Here are two videos to better understand this concept :


 
 
 
my_song.mp3
File Size: 1877 kb
File Type: mp3
Download File

 
Action: May pushing James around in the park
Dialogue: James giving advice to May
Timing: 10 seconds
Camera Angle: MLS
Props: wheel chair, park, bag



Action: --
Dialogue: --
Timing: --
Camera Angle: --
Props: --
Action: James and May talking in the park, James seems content in imparting some knowledge to May
Dialogue: James speaks of his experiences in life
Timing: 20 seconds
Camera Angle: MCU and BCU
Props: wheel chair, bag, park
 
Action: Showing an older James playing chess, POV opposite him
Dialogue: Talking peacefully about chess
Timing: 15 seconds
Camera Angle: MCU
Props:
Wheelchair, chess board, garden
Action: James and May taking pleasure in a game of chess
Dialogue: May shouting " I win ", but James seems happy
Timing: 15 seconds
Camera Angle:  MS and BCU
Props: Chess board, wheel chair, garden, Book, Chair
Action: Showing May, James' Neighbor's daughter, POV of James
Dialogue: May responding that she will win
Timing: 10 seconds
Camera Angle: MCU
Props: Garden, chess board
 
Action: James working late in office, focus on time
Dialogue: James murmuring about his work
Timing: 7-8 seconds
Camera Angle: MCU
Props:
Computer, Clock, Table
Action: James talking to a co worker, office flirting
Dialogue:
Flirting attitude, office talk
Timing: 10 seconds
Camera Angle: MS
Props: --
Action: James giving a presentation, very serious
Dialogue: Work talk, technical terms
Timing: 8-10 seconds
Camera Angle: MLS
Props: Office supplies, table
 
Action: Club scene, pretty girl standing close to James
Dialogue: James talking to friends, club sounds in the background
Timing: 15 seconds
Camera Angle: LS
Props: Drinks, club environment
Action: James confronting the stranger, protects the girl
Dialogue: Serious banter between James and the stranger
Timing:
15 seconds
Camera Angle: CU
Props:
--
Action: Strange guy annoying the pretty girl, James watches from far
Dialogue: Guy hits on the girl, girl refuses
Timing: 18 seconds
Camera Angle: MCU
Props: --
 
Action: James in his room, playing games online
Dialogue: James talking to himself, resolving to win in the game
Timing: 15 seconds
Camera Angle: LS
Props: Computer, books, table, etc
Action: James wins the game, demerits the opponent
Dialogue: James' exclamation of joy
Timing: 5 seconds
Camera Angle:
MS
Props: Computer, soda cans, mouse
Action: Showing James attitude towards the outside world
Dialogue: --
Timing: 10 seconds
Camera Angle: MCU
Props: Computer, soda cans, mouse